Thursday, January 19, 2012

IT'S ENTIRELY TYPICAL THAT THEY ACT PASSIVE IN THE FACE OF SUCH BOREDOM...

Soccer's Heavy Boredom: It's true. Mostly nothing happens. Why do we keep watching? (Brian Phillips, January 17, 2012, Grantland)
So why do soccer fans do this? Assuming we follow sports for something like entertainment, what do we get out of a game for which the potential for tedium is so high that some of its most famous inspirational quotes are simply about not being dull?

I keep thinking about this question lately, maybe because I've been finding myself drawn to more and more boring games. This past weekend, I sat through the slow cudgeling death of Liverpool-Stoke. The final score was 0-0, but the final emotional score was -5. During Swansea's deliriously fun 3-2 upset of Arsenal on Sunday, I kept switching over to Athletic Bilbao's mundane 3-0 win over Levante. Why am I doing this? I thought, as Fernando Amorebieta whuffed in a gloomy header and Levante pinned themselves into their own half. But I kept checking back.

There are two reasons, basically, why soccer lends itself to spectatorial boredom. One is that the game is mercilessly hard to play at a high level. (You know, what with the whole "maneuver a small ball via precisely coordinated spontaneous group movement with 10 other people on a huge field while 11 guys try to knock it away from you, and oh, by the way, you can't use your arms and hands" element.) The other is that the gameplay almost never stops — it's a near-continuous flow for 45-plus minutes at a stretch, with only very occasional resets. Combine those two factors and you have a game that's uniquely adapted for long periods of play where, say, the first team's winger goes airborne to bring down a goal kick, but he jumps a little too soon, so the ball kind of kachunks off one side of his face, then the second team's fullback gets control of it, and he sees his attacking midfielder lurking unmarked in the center of the pitch, so he kludges the ball 20 yards upfield, but by the time it gets there the first team's holding midfielder has already closed him down and gone in for a rough tackle, and while the first team's attacking midfielder is rolling around on the ground the second team's right back runs onto the loose ball, only he's being harassed by two defenders, so he tries to knock it ahead and slip through them, but one of them gets a foot to it, so the ball sproings up in the air … etc., etc., etc. Both teams have carefully worked-out tactical plans that influence everything they're trying to do. But the gameplay is so relentless that it can't help but go through these periodic bouts of semi-decomposition.

But — and here's the obvious answer to the "Why are we doing this?" question — those same two qualities, difficulty and fluidity, also mean that soccer is uniquely adapted to produce moments of awesome visual beauty. Variables converge. Players discover solutions to problems it would be impossible to summarize without math. The ball sproings up in the air … and comes down in just such a way that Dennis Bergkamp can pull off a reverse-pirouette flick that spins the ball around the defender and back into his own path … or Thierry Henry can three-touch a 40-yard pass in the air before lining it up and scoring a weak-foot roundhouse … or Zlatan Ibrahimovic can stutter-fake his way through an entire defense. In sports, pure chaos is boring. Soccer gives players more chaos to contend with than any other major sport. So there's something uniquely thrilling about the moments when they manage to impose their own order on it.
...but, it is mainly an awful set of rules that make the game so much more boring than the one it most resembles, hockey. The main interruptions to the fluidity of the game come from offsides calls, fouls in the box, and defenders putting the ball out of play. The three are easily dealt with. Establish a set offsides line, pretty high up the field, and once the ball is over the line every subsequent player is onsides. Establish a crease around the goal, into which offensive players may not intrude, which would not just get rid of the scrums in the goal mouth but force players to shoot the ball more. And allow a free kick, rather than a throw-in, on balls played out of bounds--a kick from the spot where the ball was played. The response to a bad game should be change, not acceptance.

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